Web18. r/gamemaker. Join. • 6 days ago. Physics collision system for a Large room (10k x 10k) with over 28k collision tiles. Distance checkers (full dots) wake up nearby collision tiles (red -> blue) which measure player distance and spawn … WebA single step, is basically the loop that runs constantly with all the events being checked and triggered as necessary while the game runs, so as you can imagine, the Step Event is an event that is checked every single …
Execute code every 2nd step without Alarms : r/gamemaker - Reddit
WebMar 15, 2024 · GameMaker has everything you need to take your idea from concept to finished game. With a fresh user interface and many new exciting features including; … WebNov 25, 2008 · Optimizing Your Game Maker Game Intro: ... You obviously have to do a collision check between the two objects... make sure that event goes in the player object instead of the bullet. ... Optimize Your Use of Step Events Step Events are, of course, called every step... so the more you do in the Step Event, the slower your game will be. … jclc librarians of color
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WebIn my Gamemaker: Studio game, I have a collision script for my enemy. The enemy is an alien, oSwarmer, moving through space which is also filled with drifting, spinning bits of debris. Some debris barely spins at all, others spin quite fast. When oSwarmer executes the following collision script every WebFirst of all, thanks for reading my post and any help you may provide! I'm making a little demo as a learning exercise. The goal of the demo is to press a key on the keyboard and the corresponding letter (just "A" and "B" so far) … WebOne of the most common causes of slow-down and stuttering in a game is the graphics pipeline, so you want to make sure that you draw everything in the most efficient way possible. Below you can find some tips on how to … jclc masthead